A UX Project from A-Z

When I finally decided to commit time to systematically learning UX this year, I realized that the field had blossomed and a wealth of information was now available online, which turned out to a double edged sword.

Jump to UX Project from A-Z Table of Contents

Wielded properly, I could save time and learn while applying sage advice proffered by brave predecessors. But it’s also heavy. Really heavy. In fact, if I were to continue the sword metaphor, the plethora of information creates a heavy two-handed broadsword that I can barely pick up. I’m more used to a butter knife.

Faced with such a behemoth, I often procrastinate, dragging my feet instead of the blade. When I do get the motivation to put it up, I end up tripping or cutting myself.

Eventually, however, driven by my interest in how user experience can change lives (even if only a teensy bit), I saw that in the shadows of the broadsword were lighter, more nimble swords.

As I’m starting out, I chose to put my butter knife away for lunch time only, and pick up the wooden sword for sparring. In this case, I decided to embark on the UX Fundamentals’ class project offered by Aquent Gymnasium. Nonetheless, knowing that it’s important to stretch limits early on, I am also occasionally getting use to turning around a scimitar (Coursera MOOCs, such as Introduction to UI Design by University of Minnesota and Introduction to User-centered Design by my almer mater, UC San Diego). Finally, as I practice certain swings or blocks– UX deliverables– I look around for specific pointers from those around me– Medium and other blog posts.

In chronicling this journey, I’m hoping to better cement my understanding of concepts in addition to encouraging others pursuing a similar journey to not give up.

May my blunders provide inspiration that yes, this endeavor is not impossible.

(I apologize to any readers who hate metaphors. I read a lot of fantasy series growing up and couldn’t stop myself once I typed the words “double-edged sword”. )

UX Project A-Z Table of Contents

 

Research:

Project Idea

Some basic UX terminology

Interviewing Users

Analyzing the Data

Producing Personas

 

 

Ideation:

Shooting out Scenarios

Customer Journey Maps (First one) (First set)

Ideation through Sketching 

 

 

Design & Testing:

Wireframing (Sketch, Wireframe, or Prototype?) (Making a wireframe)

Prototyping

Mock-ups/ Visual Comps

 

 

Resources Used:

Coursera: U of Minn, UC San Diego – (Design Prototying)

Aquent Gymnasium

Medium

Keynote

Affinity Designer